Download Advanced 3-D Game Programming with DirectX 8.0 by Peter Walsh PDF

By Peter Walsh

Microsoft’s DirectX is a robust set of program programming interfaces used for multimedia software improvement. the newest model deals elevated functionality, greater usability, and extra energy to create the following iteration of interactive leisure items that rival whatever obvious some time past. This revision of the best-selling complex 3D video game Programming utilizing DirectX 7.0 specializes in the hot beneficial properties of DirectX 8.0, offering lots of code to assist readers know the way to create desktop video games utilizing this complicated multimedia software improvement platform.

Among the subjects mentioned are: * lighting fixtures and shading schemes * Networking and multithreading * Texture mapping * Scene administration

Along with numerous pattern functions that concentrate on particular algorithms, complete resource code is supplied for a client-server networked 3D first-person online game that demonstrates a few of the suggestions mentioned within the e-book. this offers readers the chance to increase their very own code simply, basing it upon the expertise mentioned within the book.

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Extra resources for Advanced 3-D Game Programming with DirectX 8.0

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Special care needs to be taken to handle thrown exceptions that happen during the window procedure. You see, between the execution of DispatchMessage() and WndProc(), the call stack meanders into some kernel DLL functions. If a thrown exception flies into them, bad stuff happens (anything from your program crashing to your machine crashing). To handle this, any and all exceptions are caught in the WndProc and saved in a temporary variable. When Pump finishes pumping a message, it checks the temporary variable to see if an error was thrown.

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For instance, say you wanted to extend iCarRadio to add bass and treble controls. You can’t just add the functions. Instead, you have to put the new functions into a new interface, which would most likely be called iCarRadio2. Any applications that didn’t need the new functionality, or ones that predated the addition of the iCarRadio2 interface, wouldn’t need to worry about anything and would continue working using the iCarRadio interface. New applications could take advantage of the new functions by simply using QueryInterface to acquire an iCarRadio2 interface.

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